![]() ![]() ![]() If nothing matches, a default condition will be used. The interpreter checks each case against the value of the expression until a match is found. The objective of a switch statement is to give an expression to evaluate and several different statements to execute based on the value of the expression. The following flow chart explains a switch-case statement works. Starting with JavaScript 1.2, you can use a switch statement which handles exactly this situation, and it does so more efficiently than repeated if.else if statements. However, this is not always the best solution, especially when all of the branches depend on the value of a single variable. Multiplayer mode, meanwhile, allows you to share the game’s myriad delights with a friend or co-worker, and that’s always welcome.You can use multiple if.else…if statements, as in the previous chapter, to perform a multiway branch. Endless mode exists for the score-chasers, those who like to consistently better their own achievements it’s also weirdly relaxing since the impending goal is removed, allowing players to take things essentially at their own pace (although G-Switch 3 is an auto-runner, so you’ll move at the game’s pace). Endless mode is exactly what it sounds like: keep running, keep dodging, keep switching gravity and try not to die. Once you’re done with the main mode (it’s surprisingly long, but it’s still not going to trouble the average triple-A sandbox affair), there are two other modes to enjoy. ![]() There’s nothing smart or insightful to say about the music its job is to pump the player up and make them feel like the task at hand is urgent, and the music here accomplishes that with aplomb. The visuals aren’t particularly “impressive” from a technical standpoint, being as they are largely 2D and stylised, but they do an excellent job of communicating the gameplay, which is all they need to do inorder to be effective. Of course, the visuals and sound design are doing some of the grunt work too, and G-Switch 3 shines in this department as well. We don’t know if you’ve ever been a game developer, but if you have then you’ll know how much of a delicate balance difficulty can be, so to say that Serius Games absolutely nails the progression here is no small statement. We didn’t even notice the game becoming harder we simply adapted to the challenges as they were thrown at us, never feeling like they were insurmountable or even unreasonably difficult. One of the most appealing things about the G-Switch series is its finely-tuned difficulty curve, and the third game in the series features perhaps the most well-developed difficulty of them all. That’s not to say the experience doesn’t evolve in any significant ways. Their central mechanic is gravity and the manipulation of same by pressing the Space bar, players can effortlessly switch from running on the floor to sprinting on the ceiling or traversing the walls, making for some truly mind-bending platforming experiences as the difficulty ramps up. Those who’ve played the last two G-Switch games will know, broadly speaking, what to expect,but there are one or two new bells and whistles this time around that still make the experience worth your time.įor neophytes and the uninitiated, G-Switch bills itself as “the original gravity switching platformer”, a claim which is fairly untestable but not particularly important considering how darn fun these games are. Available for mobile platforms and web (we strongly recommend the latter), this game is the latest in the G-Switch series, which – strangely enough – includes two prior instalments. Despite the risks, that’s exactly what Portuguese developer Serius Games has done with their latest title, G-Switch 3. ![]()
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