![]() ![]() If you want to cheat your way out of a difficult puzzle, you have to earn it. What is essentially a collection of get out of jail free cards, this hefty tome houses the answers to each of the city’s puzzles, but it isn’t as easy as turning a page and finding the answer. The Handybook, picked up during the games prologue, is a great little item. It was at times like this that Lumi’s Handybook became essential. A couple of puzzles I encountered toward the end of the game however were incredibly vague, making them more overwhelming than unenjoyable. The puzzles are easy to begin with, rising steadily in difficulty as the game progresses. The puzzles are incredibly varied, ranging from simple pattern matches to more complex and cryptic tasks, and I didn’t encounter any two that were alike. It’s a small detail, but goes a long way to make Lumino City appear as a real, living world. Another nice touch with the items is if Lumi puts something in her bag that’s too big, it will stick out the top of the bag. There are no icons on screen, which makes everything look incredibly clean. The items Lumi collects are stored in her bag, which is accessed by clicking the little satchel around her neck. It isn’t possible to revisit areas once they’ve been cleared, but there isn’t any danger of leaving anything behind as all the items needed for solving puzzles are found and used in that puzzles area. Clearing the puzzles opens up the next area and progresses the story. The city is broken up into sections, each with its own handful of people to meet and puzzles to solve. Granted, Lumi, the game’s protagonist, is moved around the titular city via pointing and clicking, but at its core Lumino City is a puzzle adventure game, having more in common with the Professor Layton series than Broken Sword. In my preview for Lumino City I described it as a point and click adventure game, and I can see now, after playing it through to its conclusion, how wrong I actually was. It’s simple and effective, and builds the foundation for a charming little adventure. Exploring the unusual dwellings beyond the city gates and finding out more about her intriguing Grandad's life along the way.The story picks up where Lume left off, and see’s Lumi’s granddad going missing, meaning she must travel to Lumino City to find him, solving puzzles along the way and trying to unravel the mystery of why the city’s power has gone out.Īlong the way Lumi must talk to the residents of Lumino City, and read various literature to gradually build up an understanding the city’s history and mysterious downfall. As Lumi welcomes Grandad back at the end of Lume, she is swiftly catapulted into a new epic journey and a hunt for Grandad after his dramatic kidnap. Lumino City continues where Lume left off.A cross disciplinary team worked on Lumino City State of Play collaborated with award-winning architects, fine-artists, prop-makers and animators, each discipline brought something unique to the design and execution of the finished game.Resulting in building a 10 foot high model city, using laser cutting plus miniature lights and motors to bring it to life. ![]() Everything you see on screen was made using paper, cardboard and glue. To create the environment, a ten foot high model city was built by hand and by laser cutter, with each motor and light wired up individually, bringing the scenes to luminous life. Discover gardens in the sky, towers marooned high on an immense waterwheel, and houses dug precariously into cliffs. Begin by exploring the city, and using your ingenuity piece together all sorts of puzzling mechanisms to help the people who live in its unique world. Sequel to the award-winning game Lume, Lumino City begins where that game left off. ![]()
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