Modal double-faced lands are excellent examples of outstanding card design.īurning Hands plays a significant role since the meta is dominated mainly by green decks and getting to deal six damage for two mana to a permanent is huge. You’re basically running a deck with 26 lands which is just a bit more than what an ideal control deck runs. Control decks struggle the most when they flood or get mana screwed. Next we have Shatterskull Smashing playing a dual role as removal and land. It deals three damage to any target in a vacuum but with eight dragons with 4 or more power in your deck it may as well say, “kill any creature that bothers you.” The primary removal spell you have in this build is Dragon’s Fire. There are only a few removal spells that can kill 4 toughness creatures and one of them is Power Word Kill. Now, is being dragon tribal worth it? I’d say so. Considering it also has haste, accumulating multiple tokens during a match is an easy feat. This dragon generates Treasures whenever it attacks. The main synergy is getting to play Alrund’s Epiphany and untap with a transformed or almost transformed dragon. A few instants and sorceries later and Smoldering Egg becomes a massive threat that aims to dominate the board while you protect it. The first creature of the deck is a baby dragon in the form of an egg that’s very good to stop aggro strategies. Let’s start with the stars of the deck: the dragons! With that in mind, look at this as a control deck where its finishers are giant destructive creatures flying across the sky. This is why this deck runs a combination of removal and tempo spells that aim to control the game depending on the situation. In a format dominated by Orzhov and green decks featuring Esika’s Chariot, you want to make sure to keep up with both at the same time.
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